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Jurassic World: The Exhibition - Indominus Rex Animatronic
I was a member of the team behind the creation of the Indominus Rex animatronic for “Jurassic World: The Exhibition” produced by NEON Global. Individual contributions include:
PRE PRODUCTION - Created an initial conceptual animation in Autodesk Maya of the character in the enclosure to represent how it would look from the audience’s perspective.
MECHANICAL RIGGING - Created a digital model and mechanical rig of the character. The rig included markers to show the character’s velocity and acceleration for each function.
ANIMATION - Created three different animated shows for the character. Worked both in Autodesk Maya as well as directly on the figure itself once it had been fully assembled.
3D MODELING -Sculpted, using ZBrush, the following assets: The Indominus Rex’s head, including all individual scales and details, the upper and lower jaw, the left and right eyebags that were carefully designed to fold open and shut, all individual teeth, the tongue, the upper and lower inner mouth palates, as well as each individual spike on the character’s neck.
INDUSTRIAL DESIGN - Using Solidworks I designed the character’s outer shells, which were molded and 3D printed.
Video footage of the animatronic character's full performance.
Animax Designs IAAPA Expo 2021 Booth - ATOM
I was a member of the team that helped create the ATOM animatronic figure for the Animax Designs booth at the IAAPA Expo in 2021. Individual contributions include:
ANIMATION - I created two animated shows - titled “Engineer” and “Buccaneer”. I also created an additional animated “keep alive” show that would play when the ATOM character was looking around at the expo attendees.
Animations were created using Autodesk Maya. My “Buccaneer” animation contributed to the booth winning IAAPA’s “Brass Ring Award for Best Exhibit”.
ATOM's "Buccaneer" show.
ATOM's "Engineer" show.
Jurassic World: The Exhibition - Baby Pteranodon Puppet
3D MODELING - I was responsible for the detailed final sculpt of the “Baby Pteranodon” puppet showcased in “Jurassic World: The Exhibition” produced by NEON Global. I digitally sculpted the detailed character in ZBrush, then it was made into a mold which became the outer shell of the puppet.
Video footage of the baby Pteranodon puppet in action.
Jurassic World: The Exhibition - Animatronic Velociraptor Heads in Cages (Delta and Charlie)
I was a part of the team that created the animatronic heads of the velociraptors Charlie, Delta, and Echo for “Jurassic World: The Exhibition” produced by NEON Global. Individual contributions include:
PRE PRODUCTION - Created a basic conceptual rig and animated show to demonstrate to the client how the character’s performance would look from the guest’s perspective.
MECHANICAL RIGGING - Created a mechanical rig using Autodesk Maya. The rig and model for each raptor was identical, so only a single rig needed to be built for all three raptors.
ANIMATION - Created two unique animated shows for velociraptors Charlie and Delta with clean-up work on the animated show for the velociraptor Echo. The animations were created using Autodesk Maya.
Footage showcasing the detailed motions of the three velociraptor heads in cages.
Jurassic World: The Exhibition - Carnotaurus Animatronic
Footage of the Carnotaurus in action as it appears in the show.
I was a part of the team responsible for updating one of the Carnotaurus animatronics for “Jurassic World: The Exhibition” produced by NEON Global. Individual contributions include:
3D MODELING - Created a digital model of the character’s arms and hands using ZBrush, then prepared the arms for 3D printing out of a Nylon material.
MECHANICAL RIGGING - Created a complex mechanical rig of the character using Autodesk Maya. This rig included velocity and acceleration markers for each function to ensure the motors would stay within range, and a “delta” control that allowed two functions in the neck to move simultaneously.
ANIMATION - Using Autodesk Maya, I animated the finale sequence of the exhibition, in which the Carnotaurus confronts the Tyrannosaurus Rex.
Harry Potter: Visions of Magic - Flying Owl and Astrolabe Animatronic
I was a member of the team responsible for the production of the Owl and Astrolabe animatronic figure that is seen in the front entrance to the “Harry Potter: Visions of Magic Exhibition” produced by NEON Global and Warner Bros. Discovery. Individual contributions include:
PRE PRODUCTION / ANIMATION - Created a mock-up conceptual rig and basic animation using Autodesk Maya to demonstrate to the client how the mechanism and the owl should move and what it would look like from a guest’s perspective.
3D MODELING - Created the model of the Owl character, the glowing letter, and the Sun and Moon figures on the astrolabe. The models were sculpted using a combination of ZBrush and Autodesk Maya.
INDUSTRIAL DESIGN - Using Solidworks, I prepared each section of the Owl for 3D print, working with the Industrial Design department to determine the range of the Owl’s wings, the speed of which it should rotate, and how large it should be in the final enclosed space.
It was an honor to see that James and Oliver Phelps, the actors who played the Weasley twins in the films, saw my Owl in-person when they toured the exhibition!
Footage of the owl and astrolabe mechanism in-motion.